Game Reports

Game reports provide a repository of knowledge developed, curated, and analyzed by wargame practitioners from the Department of the Navy. Additionally, they provide a demonstrable set of “why” and “how to” examples of all phases of wargaming conduct, from conceptual development through final analysis. Grounded in both the theory and experience of wargame practitioners, these reports provide a usable set of examples for professionals from all levels of experience interested in wargaming.

A U.S. Naval Academy midshipman conducts a simulated T-6B Texan II flight on a newly installed virtual reality trainer at the U.S. Naval Academy during aviation selection night at Dahlgren Hall.
A U.S. Naval Academy midshipman conducts a simulated T-6B Texan II flight on a newly installed virtual reality trainer at the U.S. Naval Academy during aviation selection night at Dahlgren Hall. In a partnership with Chief of Naval Air Training and Naval Air Warfare Center Training Systems Division, the trainers will give midshipmen selected for aviation programs an opportunity to gain proficiency in T-6B procedures before arriving at flight school. (U.S. Navy photo by Lt. Cmdr. Rick Healey/Released)

War Gaming Reports Site

Building on a long tradition of war gaming at The U.S. Naval War College (USNWC), the War Gaming Reports Site contains unclassified reports from war games conducted by the College’s War Gaming Department (WGD) dating back to 2010, including reports associated with the Navy’s Global Title X War Game Series and the Naval Services Game Series. The vast majority of WGD game reports are of a classified nature and are not available via the Internet, but can be found on either SIPRNET or JWICS.

Game Reports

Global-Title-X-Series-14-cover.jpg Game reports provide a detailed description of a war game, to include the problem, purpose and objectives addressed by the game, an overview of the game process, as well as the observations, insights and recommendations gleaned from game play and analysis. These reports provide an excellent resource for those interested in either the specific subject matter of a particular war game or gaining greater insight into how war gaming can be used as an effective research methodology.

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